Post by Roas on Apr 3, 2018 17:30:07 GMT -5
Follow me on this one. I've been thinking about it for a while.
So, it's one thing for MMO's to have crafting be a big deal, because that always makes up a large part of the MMO experience for large portions of the player base. There is even a part of that base that ONLY crafts. It's what they like to do and why they play.
What I'm talking about is the console RPG as it is today. In a lot of the sandbox and semi-sandbox RPGs today, they have opened the doors to crating being a big deal. They give you tons of options and let you go at it. Two of the best examples on my shelf are Dragon Age: Inquisition, and Skyrim. Others like Fallout 4 and even Tales of Berseria/Zestiria had big crafting as part of the game play.
So what's my problem with this?
It breaks down into a few of things.
1) Super crafting in regular RPGs breaks games. DA:I and Skyrim are perfect examples. The recipes and options provided by each game allows you to be WAAAAAAY too powerful if you take the time to gather the mats for gear. This allows you to just mow down everything in your path without a challenge. Yeah, we all know I'm "Mister Power Gamer" where I like to be over leveled and geared, but there comes a point where when the challenge is gone games lose a bit of their shine for me.
2) Power crafting destroys what I've always seen as that incredible feeling of joy when you find that awesome piece of gear in the game.
"Oh, wow! This sweet weapon/armor just dropped! Looks awesome! Let me just compare it...oh...my supped up iron sword/leather armor is way better...yay..."
Power crafting has robbed players of that chance to find that great piece of gear from a boss or extra dungeon/quest. The non-crafted gear is just never good enough. Skyrim is really a perfect example. Due to my diligence in mats and crafting, I was in Dragonbone gear as fast as I could get there. Once I got it...that was it. Nothing has been better. Best I can do after that is tweaks when my blacksmithing or enchantment was leveled higher. I mean, I burned down the final boss of both expansions...and I knew before I even looted the bodies that even though their gear looked great, it was shit in comparison to my crafted gear.
So not fun.
3) Okay. This one is really just more of a pet peeve opinion based upon esthetics and also being forced to choose something because of a programmer's opinion. So, DA:I and Skyrim are both guilty of this IMO. First, DA:I gets angry because, let's say, I want to use a one handed sword as a main weapon, or even a great sword if I'm a warrior. Sorry, player, but the axes are superior in stats, so even though you are a sword guy....you have to use an axe otherwise you're gimping yourself.
Skyrim likes to make it's armors look cool...too bad the Dragonbone armor set makes you look like a wandering barbarian covered in bones, while the Daerdra gear which looked sweet as hell has to be shelved.
I am really tired of being forced to use weapons or wear armor that I dislike because the programers and designers decided it had to be that way. I can sorta live with the Skyrim example, but DA:I forcing you into weapons you are unhappy using is dumb if you ask me.
In the end, I think going forward games need to really have their crafting nerfed so that getting gear out in the wilds actually means something again. I'm not saying get rid of crafting completely, just tone it down so that the quest gear actually means something again on multiple levels.
Now, I know the easy counter argument is that there are people who play the games and don't like to craft, so the in game gear is good enough for them. That has some validity, but show me a player base these days that does not dive head first into crafting in these games. I think that those who are in the "I don't craft" section are a tiny percentage by comparison.
So, it's one thing for MMO's to have crafting be a big deal, because that always makes up a large part of the MMO experience for large portions of the player base. There is even a part of that base that ONLY crafts. It's what they like to do and why they play.
What I'm talking about is the console RPG as it is today. In a lot of the sandbox and semi-sandbox RPGs today, they have opened the doors to crating being a big deal. They give you tons of options and let you go at it. Two of the best examples on my shelf are Dragon Age: Inquisition, and Skyrim. Others like Fallout 4 and even Tales of Berseria/Zestiria had big crafting as part of the game play.
So what's my problem with this?
It breaks down into a few of things.
1) Super crafting in regular RPGs breaks games. DA:I and Skyrim are perfect examples. The recipes and options provided by each game allows you to be WAAAAAAY too powerful if you take the time to gather the mats for gear. This allows you to just mow down everything in your path without a challenge. Yeah, we all know I'm "Mister Power Gamer" where I like to be over leveled and geared, but there comes a point where when the challenge is gone games lose a bit of their shine for me.
2) Power crafting destroys what I've always seen as that incredible feeling of joy when you find that awesome piece of gear in the game.
"Oh, wow! This sweet weapon/armor just dropped! Looks awesome! Let me just compare it...oh...my supped up iron sword/leather armor is way better...yay..."
Power crafting has robbed players of that chance to find that great piece of gear from a boss or extra dungeon/quest. The non-crafted gear is just never good enough. Skyrim is really a perfect example. Due to my diligence in mats and crafting, I was in Dragonbone gear as fast as I could get there. Once I got it...that was it. Nothing has been better. Best I can do after that is tweaks when my blacksmithing or enchantment was leveled higher. I mean, I burned down the final boss of both expansions...and I knew before I even looted the bodies that even though their gear looked great, it was shit in comparison to my crafted gear.
So not fun.
3) Okay. This one is really just more of a pet peeve opinion based upon esthetics and also being forced to choose something because of a programmer's opinion. So, DA:I and Skyrim are both guilty of this IMO. First, DA:I gets angry because, let's say, I want to use a one handed sword as a main weapon, or even a great sword if I'm a warrior. Sorry, player, but the axes are superior in stats, so even though you are a sword guy....you have to use an axe otherwise you're gimping yourself.
Skyrim likes to make it's armors look cool...too bad the Dragonbone armor set makes you look like a wandering barbarian covered in bones, while the Daerdra gear which looked sweet as hell has to be shelved.
I am really tired of being forced to use weapons or wear armor that I dislike because the programers and designers decided it had to be that way. I can sorta live with the Skyrim example, but DA:I forcing you into weapons you are unhappy using is dumb if you ask me.
In the end, I think going forward games need to really have their crafting nerfed so that getting gear out in the wilds actually means something again. I'm not saying get rid of crafting completely, just tone it down so that the quest gear actually means something again on multiple levels.
Now, I know the easy counter argument is that there are people who play the games and don't like to craft, so the in game gear is good enough for them. That has some validity, but show me a player base these days that does not dive head first into crafting in these games. I think that those who are in the "I don't craft" section are a tiny percentage by comparison.