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Post by Solana on Dec 5, 2019 19:41:28 GMT -5
Moving mice into clean cages all day gives a person a lot of time to think, especially when listening to game music on the iPod.
I'll start things off with:
Mega Man- I love the NES ones, but 5 is definitely my favorite and the most nostalgic. I was delighted to receive the anniversary addition to play them on my PS2. The nostalgia mostly comes from watching my cousin play these when we were kids, and the music of many levels is enough to bring a smile to my face. I also love the many water levels.
That being said, I have very little talent for platformers, and less now that I focus on mostly RPG's. Gravity Man is pretty easy to get past, but then you have the many timed jumps of Crystal Man, and those damned tigers in Napalm Man's stage... gah, it's enough to make me toss a controller at times. So a lot of times, I'll enjoy watching an LP while working on videogame cross-stitches.
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Post by Roas on Dec 5, 2019 21:18:35 GMT -5
I'd have to go back to my NES days to find examples for this topic, and there were plenty of those, although, alot of them were due to no instructions and poor in game direction on what to do. Fuck you, Guardian Legend. The most iconic one had to be Zelda II: The Adventure of Link. I just could not play that game. At the time, the controls were beyond my little kid abilities. But my friend Teddy? Man, he kicked ever loving shit out of it. I'd watch him beat games for hours that I couldn't back then. I'll be honest and brag...I kick ass at all the stuff I play in current day
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Post by Anon Mous on Dec 5, 2019 23:03:25 GMT -5
Boy, 3 for 3 when it comes to NES games. Legacy of the Wizard. In my game design classes I would look at the map with shear AWE. This was a side scrolling fantasy adventure in which you had to trek back to the top to switch characters for different areas and traverse this map, unlocking each part to finally get to the boss. And this was a game for kids. To this day I have yet to make it through this beautiful, beautiful, insanely large map.
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Post by Roas on Dec 5, 2019 23:23:06 GMT -5
Boy, 3 for 3 when it comes to NES games. Legacy of the Wizard. In my game design classes I would look at the map with shear AWE. This was a side scrolling fantasy adventure in which you had to trek back to the top to switch characters for different areas and traverse this map, unlocking each part to finally get to the boss. And this was a game for kids. To this day I have yet to make it through this beautiful, beautiful, insanely large map. Dude, you are in my head. I was hesitant to put LoftW in there, because there was a period where I went back and plowed my way through at least 2/3 of the game. I have no idea how I did it, and I know I could never repeat it. But somehow I did make significant progress. That dragon taunts me even now when I look at that map. That game is one of the best examples of "Hey! Let's port this game without any instructions or direction how to play it! Kids will love it!"
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Post by skylark on Dec 5, 2019 23:52:14 GMT -5
4/4 on NES. Classic Ninja Gaiden. Stage 5. Just... all of stage 5. For some reason, I managed to beat it in the SNES collection once or twice, but never again since.
Then again, I think Ninja Gaiden is like basic-bitch obvious when it comes to difficulty.
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Post by Ambrienne on Dec 6, 2019 13:38:04 GMT -5
...Given that my first console system was SNES (before that, I had the Commodore 64 and Vic 20), I can't really share an NES suck-fest (I did borrow someone's NES when I found them the original Final Fantasy at a used game store, but no lack of talent there). I cut my teeth on text adventures, got frustrated/enraged by idiotic lexicons that failed to recognize certain words, even when they were used in the actual scene descriptions, increased my vocabulary in efforts to defeat said lexicons... only to find out that most of the games that were giving me grief were British in origin (I'm looking at you, Time Lords, if I remember the name right). It is truly amazing how close American vs. British English are to each other until you try to get certain things done. Like not die in a gladiator pit or retrieve/neutralize a fallen star. You know, I never did try pouring that petrol can on it, but how much worse could it be than simply trying to pick it up and dying anyway? ...Yes, the gladiator and fallen star thing are from the same game. You'd have to see it to understand how bizarre the game truly was. Given that these are the forerunners of the King's Quest/Quest for Glory era, it's kind of obvious that I loved them anyway. Now, though, if I want to have fun 'sucking' at something it would usually be some form of rogue-like (or lite). Like Dungeonmans. Or Curious Expedition. Or Darkest Dungeon. Or Renowned Explorers. ::coughs:: But then, people are SUPPOSED to die repeatedly/bewail their fate on those type of things. It builds character. Just don't ask me what kind.
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Post by Rune Lai on Dec 11, 2019 18:12:47 GMT -5
I'll just put Zelda games in general here. I love the exploration and puzzle solving aspects of them. However my reflexes (or lack thereof) have prevented me from ever completing more than one of them.
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Post by Solana on Dec 18, 2019 19:27:03 GMT -5
I got stuck in a few places in 'Link to the Past'.
Funny what you can learn watching a 'Let's Play'. I had no idea that Megaman 5's Stone Man stage has THREE hidden rooms, not just the one with the letter. The more you know.
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Post by Roas on Dec 18, 2019 20:55:56 GMT -5
I got stuck in a few places in 'Link to the Past'. Funny what you can learn watching a 'Let's Play'. I had no idea that Megaman 5's Stone Man stage has THREE hidden rooms, not just the one with the letter. The more you know.
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