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Post by Solana on Feb 16, 2021 17:06:34 GMT -5
You know the ones. You're almost to the save point, almost to the boss, or just enjoying some downtime, when THEY cross your path and ruin it all. HCBailly has his cockatrices. What are your least favorite?
Mechanical Tigers, Napalm Man stage, Mega Man V
It's amazing I still love this song and fondly think of the game. These suckers start on a higher level than you and jump. Your best bets are a charged shot, the gravity weapon, or the arrow and just coast over them. If you miss, be prepared to take a LOT of damage. I miss a lot.
Hell Hounds, Vampire Castle, Bravely Default
I just go through this dungeon with no encounters thanks to these little jerks. They have a brutal counter attack for physical attacks, absorb or take no damage from magic and special attacks, and you can't run from them.
Goblins, Illusion Woods, Lunar: Eternal Blue (Sega CD version)
This one is my own fault. I'm bad at grinding, and can't count how many times a fleeing Lucia saved my party when they keep getting reinforcements.
Marlboros, many Final Fantasy games
One attack- Bad Breath. F***!
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Post by Rune Lai on Feb 16, 2021 17:38:00 GMT -5
Other than Marlboros (because of their crazy cocktail of status attacks), I have a hard time remembering specific enemies that annoyed me. I guess even the ones that turn me to stone don't leave that much of an impression after the game is over. Generally it's more that I don't like the combat system much so I groan when anything shows up.
That said, I hate running into any enemy with an instant kill attack, which despite my love of the Shin Megami Tensei/Persona series, happens in most installments. It's particularly bad in some of the older games where if your protagonist dies then it's game over. Better hope that save file wasn't too long ago!
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Post by DarkKnight on Feb 18, 2021 14:34:27 GMT -5
So I was playing Castlevania: Symphony of the Night one day, trying to get the Crissaegrim (the most powerful sword in the game). It's only dropped by one kind of creature in one particular level of the game, and you literally have to kill 200 of the buggers to get one to drop it, which takes HOURS. So I finally got one to drop it...and one of those ****ing medusa head thingies knocks me off-screen, costing me the sword.
I was screaming, F-bombing like someone out of a Scorsese or Tarantino movie.
I did eventually get the sword, but I was still pissed. And every time I saw one of those heads for the rest of the time I played that game, I didn't care how inconvenient - I chased after it and hunted it down until it was dead. I hate those things in every Castlevania game I've ever played even before that incident, but after that, it became a vendetta.
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Post by northlander on Feb 22, 2021 13:56:16 GMT -5
In light of Diablo 2 getting an update and a release on not only PC, but also consoles, I'd like to nominate the skeleton mage things in Diablo's fortress in act 4. If you played a magical class, you were safe, and I think it didn't work on ranged physicals like the amazon either. BUT..... if you were a melee class, you had to be really, really, REALLY careful when going through the place. That's because said skeleton mobs (forgot their name -- it's been forever and a day since I last played Diablo 2) could cast a curse on you that, if you attacked ANYONE while it was active, you would die, no exception. The curse basically returned any damage you inflicted on anyone tenfold, and it made the end of act 4 SO MUCH HARDER than act 5. Since I usually preferred my werewolf druid, well...
But eventually, they patched that out, so now it's quite bearable.
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Post by Solana on Feb 22, 2021 17:27:28 GMT -5
So I was playing Castlevania: Symphony of the Night one day, trying to get the Crissaegrim (the most powerful sword in the game). It's only dropped by one kind of creature in one particular level of the game, and you literally have to kill 200 of the buggers to get one to drop it, which takes HOURS. So I finally got one to drop it...and one of those ****ing medusa head thingies knocks me off-screen, costing me the sword. I was screaming, F-bombing like someone out of a Scorsese or Tarantino movie. I did eventually get the sword, but I was still pissed. And every time I saw one of those heads for the rest of the time I played that game, I didn't care how inconvenient - I chased after it and hunted it down until it was dead. I hate those things in every Castlevania game I've ever played even before that incident, but after that, it became a vendetta. I'll take out every one I see in your honor. Yikes.
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Post by Solana on Feb 24, 2021 19:24:47 GMT -5
Forgot these until watching a Let's Play:
Skeletons, Suikoden IV. If you don't finish them all off in one turn, the others revive and you get to start over. Very annoying when you only have four party members and want to save your spell slots for a tricky boss fight in that dungeon.
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Post by Rune Lai on Feb 25, 2021 1:42:49 GMT -5
I finally remembered a bane of my existence monster! Blasters from Phantasy Star II. They would only appear on the top floor of Nido Tower or the bottom floor of the Biosystems Lab (basically the final floor of those two dungeons) and they'd usually show up with other monsters. Sometimes they'd even come in pairs.
They had an area attack that would hit everyone in the party, generally hitting them for half their health, which meant that if two of them showed up, there was a decent chance of a total party kill, costing me all my progress because the only place to save at that point in the game is back in town.
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Post by northlander on Mar 14, 2021 17:43:14 GMT -5
Erm.... there's that... I forgot what it was called, but I read about it in a FAQ; a thing that Shir can steal once she reaches level 10 that basically lets you save anywhere.
Is said dungeons before that particular point in the game, maybe? It's been so long since I played that game last, and I've actually never completed it.
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Post by Rune Lai on Mar 15, 2021 0:40:30 GMT -5
Yeah, Shir can steal the visiphone at level 10, but she's not recruitable before Nido and the Biosystems since they're so early (the second and third dungeons in the game). The reason Blasters were so deadly was that even if you survived their group attack, your group (probably, unless you've been grinding the instant you got Amy) you wouldn't have a group heal to recover with. On top of that, Amy only comes after Nido.
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Post by skylark on Mar 15, 2021 15:00:34 GMT -5
I have the classic of classics.
THOSE DAMN BIRDS FROM NINJA GAIDEN.
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Post by Solana on Mar 15, 2021 16:48:37 GMT -5
Aaaaand we have a winner! How could I have forgotten those?
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